主菜单栏
主菜单栏位用户提供了该模组的多样关键性功能。用户可以在此处找到用于访问窗口、操作选择 、操作执行和查看帮助信息的菜单项。
文件
功能 | 介绍 |
---|---|
导入原理图 | 将原理图导入至剪切板 |
导出原理图 | 将所选区域导出位为原理图 |
Open Reference Image | Adds a window with an image of your choice |
Load Bedrock Packs | Allows you to import Bedrock Edition textures or models. |
Save Selection as CSV | Exports a selection to a CSV[^note1] format. |
Save Clipboard as JSON Model | This allows you to take blocks and convert them to an item model. Models can be used in resource packs or imported into Blockbench. |
Edit
Function | Default Shortcut | Description |
---|---|---|
Undo | Ctrl+Z | Reverses the most recent action |
Redo | Ctrl+Y | Reverses the most recent undo |
Cut | Ctrl+X | Removes the selection and stores it in the clipboard |
Copy | Ctrl+C | Copies the selected item to the clipboard |
Save Blueprint | Ctrl+P | Saves the current selection as a blueprint for later use |
Select
The Select submenu lets users perform a variety of functions related to selections.
Function | Description |
---|---|
Clear | Clears the current selection |
Expand | Expands the current selection by a specified number of blocks |
Shrink | Shrinks the current selection by a specified number of blocks |
Distort | Distorts the current selection with simplex noise by a specified radius and distance. Radius is the scale of the noise and the distance is the amount it gets distorted by. |
Smooth | Applies a Gaussian blur on the selection to smooth out the selection. StdDev is the intensity of the smoothing operation and the threshold is the ‘cut-off’ of how much input weight is needed to affect the output. |
Bounding Box | Creates a cuboid selection around the furthest points of the selection, encapsulating the entire selection. |
View
The View submenu lets you configure options related to viewing and rendering certain elements in your world.
Function | Default Shortcut | Description |
---|---|---|
New View | None | Create a new View |
Show Selection | None | Lets you toggle the rendering of your selections |
Show Biomes | Ctrl+B | Enables the biome overlay[^note2] |
Show Key Presses | None | This shows your inputs including mouse clicks on the bottom right of the viewport. This can be useful for making tutorials. |
UI Scale | None | A slider ranging from 0.5 to 2. This lets you change the size of all graphical elements in the editor mode. |
Min Brightness | None | A slider ranging from 0 to 1. This lets you change how dark unlit places look in your world. A value of 1 means all blocks are fully lit, this is also known as Fullbright. |
Fluid Opacity | None | A slider ranging from 0 to 1. This lets you change the opacity of transluscent[^note3] fluids to make it easier to look through. A value of 0 will make the fluid invisible. |
Operations
The Operations submenu contains various useful features for building. All operations require and affect selections.
Function | Default Shortcut | Description |
---|---|---|
Fill | Ctrl+F | Fill a selection with the chosen block |
Fill Nearest | None | Fills an area with the closest neighbour blocks, useful to repair areas or fill in gaps. |
Replace | Ctrl+R | Replace specific blocks in the selection with the chosen block |
Set Biome | None | Sets the selection to the chosen biome |
Autoshade | None | Shades your selection using a sun angle, either at the player position or at a set value. Different blocks can be set for the appropriate shading. |
Drain | None | Drains an area of all fluids, including waterlogged blocks. |
Waterlog | None | Floods an area with water, including turning water-loggable blocks into their waterlogged counterpart. |
Smoothsnow | None | Creates a smooth area of snow based on the existing terrain. |
Simulate Gravity | None | Gravity simulation makes all blocks with air below 'fall' as if they were affected by gravity. |
Trigger Updates | None | Updates blocks by simulating a random tick on every block that doesn't have a valid surface or neighbouring block. |
Hollow | None | Hollows solid objects by filling them with air. |
Fill Gaps | None | Fill Gaps does the opposite of the hollow operation, empty space within an object is filled with your active block. |
Generate Colour Field | None | Generates a CIELAB[^note4] colour field using all non-transparrent blocks. |
Analyze | None | Analyzes the blocks in the selection, giving information on counts and distribution |
Animated Rebuild | None | The Animated Rebuild operation allows creators to present their build in a timelapse-style rebuild of the selected structure. |
Tool Masks
Clear and open the tool mask editing window. See Tool Masks
Window
The Windows submenu lets the user toggle the visibility of important windows. If you ever close a window and want it back, this submenu allows you to reenable it.
Keybinds
The Keybinds button opens a window to edit and set keybinds for tools and operations.
Help
The Help submenu contains useful information and configuration options.
The dropdown contains links to information and resources. The style editor can be accessed through this window, allowing you to change and import custom colours for the UI.
References
[^note1]: comma-separated values (CSV) is a plaintext format that uses commas to separate values in a table-like manner.
[^note2]: Be aware that biomes in Minecraft are defined in a 4x4x4 grid. However, to make biomes feel more natural, vanilla warps the biomes visually. The biome overlay shows the "real" position of biomes, while biome blending and the f3 screen show the "warped" position of biomes.
[^note3]: Lava and other non-translucent fluids (if the game is modded) are not affected by opacity due to performance and mod compatibility concerns.
[^note4]: CIELAB is a type of colour space that can utilise the XYZ coordinates to display colours.